<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Music Industry on 0zkMusic</title><link>https://www.0zkmusic.com/tags/music-industry/</link><description>Recent content in Music Industry on 0zkMusic</description><generator>Hugo -- gohugo.io</generator><language>en</language><copyright>© 0zkMusic. All rights reserved.</copyright><lastBuildDate>Sat, 01 Aug 2026 00:00:00 +0000</lastBuildDate><atom:link href="https://www.0zkmusic.com/tags/music-industry/index.xml" rel="self" type="application/rss+xml"/><item><title>Music After Scarcity: How Human Artists Survive the AI Flood</title><link>https://www.0zkmusic.com/articles/music-after-scarcity-article/</link><pubDate>Sat, 01 Aug 2026 00:00:00 +0000</pubDate><guid>https://www.0zkmusic.com/articles/music-after-scarcity-article/</guid><description>&lt;p&gt;&lt;em&gt;AI does not need to become a genius to damage musicians. It only needs to make competent music cheaper than attention.&lt;/em&gt;&lt;/p&gt;
&lt;p&gt;For most of recorded history, making a convincing song required a chain of scarce things: an idea, musical skill, performers, instruments, a recording space, engineering knowledge, time and money. Digital production reduced several of those costs. Generative AI attacks almost all of them at once.&lt;/p&gt;</description><media:content xmlns:media="http://search.yahoo.com/mrss/" url="https://www.0zkmusic.com/articles/music-after-scarcity-article/feature-music-after-scarcity.webp"/></item></channel></rss>